Archive for the ‘Gaming’ Category

Why CoC?

Since joining Covenant of Crows, I have had a number of previous guild mates and unguilded friends reach out to me asking “how are they?” and “what are they like?”. I thought I might kill about oh, thirty (and counting) birds with one stone by putting together a short bit on my thoughts and perspectives as a new hatchling within the Murder of Crows….

First and foremost, this is not your father’s guild. Nor your mothers, frankly; if I had to come up with a single sentence to define the atmosphere and general culture within the guild I would say that it’s like a summer-time pool party; everyone is there, they’re all having fun in their own way, it’s clear they’re all friends, they’re friendly to you, too, and best of all, if you scream heebee jeebies over something, they’ll not only stop and listen, they’ll actually try to help.

Mind you, I’ve been goobering around in MMOs (and before that, MUDs, MOOs, MUSHes, and other acronyms that likely won’t make sense to most of you reading) for a long time; I’ve lead guilds, I’ve officered guilds, I’ve PvP’d, RP’d, PvE’d, and pretty much every shade of variety between them. In my experience thus far with this guild, they strike me as that rare environment in which people, preferences, and perspectives are balanced in a way that makes them able to withstand the ebb and flow of “the gaming world”; the summer time exodus, the “expansion fever”, the rollercoaster-addictive-love-hate raid relationship, and all the skinner box insanity that happens between them.

I see that my new guild focuses on the people, not the pixels. I see they have respect for one another. I see they often help out “just because they can”. I see they speak kindly to one another (except when the smack-talkin’ is on, because, well, you know, when it’s on, it’s ON); most of all, I see that everyone seems to have this remarkable perspective that both understands and behaves in accord with the notion that we’re all here to have fun, that we may define “fun” in very different ways, that we may even change our minds (repeatedly!), and that this is both acceptable and expected. Also, they seem to hold true to the idea that almost anything fun by yourself is more fun with others who find it fun, too.

They raid, but they don’t demand I do. They appreciate my presence even if I’m the worst DPS in a SP they’ve ever seen (grin). They offer advice when I want it (and not when I don’t), they offer assistance when I need it, they let me help out if/when/as I can, and most importantly, they don’t treat me like a sub-human because I am no longer a theory-crafting, 14+ hour a day playing, purple-pixel-possessed thing (but when I want to dive in that deep end for a bit, they also can hang right there with me!).

In short, they’re the kind of guild I always built – people who game together for the people, not the game. In a time when most games work hard to leverage the selfish perspective, guilds that work just as hard to make communities rather than just collectives are special, rare, and uniquely enjoyable; I think that is a damn good thing and I’m quite happy indeed to have found them.

My name is Phydra, and Covenant of Crows is more than my guild, it’s my home.

Initial Thoughts on Rift

I am playing a Cleric currently level 9.5 with Justicar/Shaman/Warden as the souls. I plan to change out of shaman as soon as possible and go Justicar/Warden/Purifier or Inquisitor. Unfortunately I am unlikely to get much if any additional play time during this beta event. I am hoping there is going to be another one before the live launch so I can get a better feel for the game and perhaps we call possibly get to point where we can do a dungeon (or whatever Rift’s version is called).

• Interface

It’s like every other MMO I’ve played. Luckily Rift went the route of Warhammer (WAR) and allows you to customize the default UI to a fairly large degree, I appreciate this ability because it minimizes the need for 100 addons which will break after just about every major patch.

• Playstyle

Not sure about the other classes because I didn’t get to try any of them, but the cleric is a lot of fun. Justicar so far is a lot like Disciple of Khaine from WAR which I really, really liked. A healer, dps and possibly a tank in the thick of the fight, healing through dps says yes to me. I think Rift is attempting to do what WAR did in terms of healing by making it more than just standing in the back staring at health bars, although there seems to be spec combinations that offer that playstyle as well.

• Graphics

A bit more realistic in looks than WoW but I was playing it on my old Windows PC so I had the resolution down etc and things were a bit meh in this area. I’ll be interested to see how it looks on my iMac when I get it setup (hopefully for the next beta event, if I can find the time)

• Souls(Talent System)

This seems to be the area where Rift is going to try and separate itself from its predecessors. Three souls chosen from 8 possibilities and up to three (maybe more?) different sets mean a lot of room for variation between players of the same group.

I am sure the min/max players will figure out exactly what combinations are best, but it still appears there will be a lot of room for variety.

• Questing

Straight forward, go kill X until you get Y and return. The game has the circles and arrows on the map showing where the quests get done which is nice if like me you hate to read the quest text.

Rift offers Public Quests similar to WAR, I did part of a couple but wasn’t able to obtain a feel for there overall usefulness.

• Dungeons, Raids, Professions

Although I was able to get access to the profession trainers I didn’t train anything with such limited time.

As for the other two I had no opportunity.

• Closing Thought

The game definitely seems interesting and like it will be fun to play so I would say it is definitely worth checking out even if it is just for the first month or two after release. With that said, in vent last night I think it was Lumpy that asked if Rift would be a WoW Killer (something I think plenty of people are waiting for) in my humble opinion I’d highly doubt it. As the Rift developers have said the game is more evolutionary than revolutionary and it appears at least initially to deliver in that regard, but it must be remembered that most WoW players have huge amounts of time invested in the game and in their assortment of characters. To get that player base in any meaningful quantity to turn their backs on tens of thousands of gold, hundreds of mounts, vanity pets and achievements will most likely be hard to manage for a game that is so similar. But hell I could be wrong.

**Merideus is a founding member of Covenant of Crows and an officer in the WoW Talon**